Tim Stephens discusses the value of architects staying at the cutting edge of VR, and other cross reality tools, and their usefulness in the design process.
"Architects and designers have only certain mediums to communicate their designs to the client or layperson and, with sections, plans, elevations, static renders and perspectives, there is always a risk of misinterpretation.
"We say VR is the common ground between the designer and the client. If everyone has experienced the design in the goggles then everyone has experienced it in the same way."
Read the full article in Architecture Now here.
See an example in action of a 360 pano view of GridALK pre-build here.